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These pieces were created during my mentor-ship at 343i under the direction of several artists. The barrel and weapon pad were both study assets created to learn different techniques and styles. (These two pieces do not appear in game)

  • Responsibility Breakdown in order of displayed:
    • Barrel (All)
    • Weapon Rack - Geometry, Uvs, Texture\Trim Sheet placement
    • Building - Modeling (Some of the extrernal detail elements were kitbashed)
    • Weapon Pad (All)
    • Forerunner Tower - Geometry, Uvs, Texture\Trim Sheet placement (Top floor elements, and some details kitbashed)